Codex

A codex system similar to the ones found in RPGs like Mass Effect. The codex consists of categories, each in turn can contain sub-categories and data entries.

To get started, just attach a copy of CodexManager into your scene. You can assign where your JSON and image files are stored. By default, they should be placed inside Data/ and Images/Codex respectively.

Please refer to CodexManager for other methods that you may find useful. As always, a demo has also been included alongside this package.

Required:

Core

JSON

TexturePacker