InvertMouse System Wiki



InvertMouse System Wiki
Documentation for the InvertMouse System, a code base used to develop InvertMouse's projects in Unity.

Core component:

Core: The core framework behind the InvertMouse System. Required by every project and sub-component.

Sub-components:

Audio: The audio system aims to make sound management easy in your projects.

AudioPickers: Used to load and play random audio files.

Camera: Camera related scripts.

Codex: A codex system similar to the ones found in Mass Effect.

Color: Allows you to store color attributes so they can be recalled and used across your project.

Config: A system that allows developers to store player configurations inside separate files.

Controls: System used to display controls to the player.

Dialogue: Used to display dialogue.

JSON: A utility script that can load JSON files.

Language: Enables localization.

Menu: Used to generate menus.

Misc: Misc components that may be useful for development.

Narrative: Creates narrative scenes that can be played in or outside of action sequences.

Sprites: Sprite management tools and utilities.

UI: A set of components used to aid UI development.

Unit: The Unit system contains scripts that can be attached to your in-game characters.

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